Wednesday I played a game with a Warlock I was quite keen on on playing. She seemed very powerful and very toolboxy. Her spells seem to have a use in every situation! I am of course talking about Archdomina Makeda!
Firstly, I must admit that the list I played was not my own! Especially for games at 50 points I feel I don't know how to build lists (except for Makeda3, but her list builds itself, in my opinion).
So I went with this list:
- pMakeda
- Tiberion
- Molik Karn
- Gladiator
- Brute
- Krea
- Marketh
- Nihilators
- Paingiver Beast Handlers
- Agonizer
- Swamp Gobber Bellows Crew
It's pretty brutal and if you haven't tried it already, then really do!
My opponent brought eDoomshaper:
- eDoomshaper
- Mountain King
- Earthborn
- Mulg
- Winter Troll
- Janissa
- Krielstone shizzle
- Fell Caller
He wanted to play straight Caster Kill, and I was all right with that (mwahahahaha).
The area of engagement
There was forest to my right, and a hill to my left. There was also a pool behind the forest. We just wanted to play (it was 23:00 at the moment). The forest did block a good chunck of Line of Sight but that only proved to be helpful than annoying to me (because he had no way of granting Eyeless Sight). I went first.
Deployment
Why is this a separate paragraph? I deployed everything centrally, with my Nihilators up front, and Makeda in the middle.
The Game
And so it began. I was pretty nervous because I had never played a gargossal before, but fortunately I had heard stories about the Mountain King. It was his first game with this list.
First round
In my turn stuff runs! I put Defenders Ward on the Nihilators, and Savagery on Tiberion. Then Marketh casts Savagery on the Gladiator. Not needed at all but Makeda is all new and shiny to me so I really wanted to do that!.
In his turn, he stuffs the Krielstone and gives Wild Agression to the Mountain King. He runs everything.
Second round
I upkeep Defenders Ward but let Savagery drop. I just ran up more forward, using the forest as a screen for Makeda. I feated as well. All Nihilators were in my Control Area. I Paralysed the Fell Caller because I could.
His turn he feated as well (which I found a strange decision). He couldn't trample with the King because of my placement with my Nihilators, Mulg was too far away and the Earthborn couldn't do much either. He did spray and boy did that hurt! My Brute took 2 Mountain King spray shots to the face and was barely alive. The Fell Caller killed a Nihilator, and the Winter Troll as well. He then ran Mulg up to a better position, and charged with his Earthborn. He targeted one Nihilator. Later on I realised the move wasn't bad in se, because I now had to deal with a heavy and next turn Mulg would squatch Tiberion and the Mountain King would do some damage as well, but he hadn't realised Makeda has the tools for everything.
Third round
The reason I am posting this report: I've put some really cool stuff to use: Firstly I paralysed the Mountain King, which stopped it from Charging and Running, but more importantly from Trampling! My heavies were safe on that side of the table. I then Muzzled Mulg (needing a 10 and rolling a 10!). That meant I could kill the Earthborn with Tiberion and I would not need to fear any form of reprisal.
Indeed, in his turn, he couldn't do much. The King sprayed, killing my brute. Mulg walked backwards, behind Janissa's wall.
The feat discussion: This was the round I had a discussion with a friend. He said that the models you brought back, are removed from the table at the end of the round. I didn't think it was like that, but we did it anyway. I have checked now, and it seems I was correct. Oh well, it were only three Nihilators.
Fourth round
The game was pretty much over. I charged the King with the Gladiator and Molik Karn, killing it. I then charged Tiberion with Mulg, killing it as well! He conceded because he had simply no way of finding a way to kill my Warbeasts. I had also learned from previous experiences and Makeda was far in the back, with two transfers. Good game indeed.
Aftermath
I'm pretty happy how this game went. Sure, his list wasn't optimal. Sure, he made some strange decisions. But now I know what weapons Muzzle and Paralysis really are. I also had a change to one-round a gargossal, even if it was "only" a Mountain King. His head now hangs in my living room.
Lesson #9: Use any tools at your disposal. Paralysis and Muzzle are awesome tools to protect your beasts from their beasts! I believe this would make her a viable pick against Saeryn, though I would need to check that.
Lesson #10: Just to say it again: keeping your Warnoun in the back really pays off.
See you soon,
The_A.
(The picture above is not my own. It was taken from the front picture of the Privateer Press Novella "Instruments of War".)



